Aug 4, 2017
Join us as we sit down with Ubisoft's Character Lead, Tom Isaksen, and Environment Lead, Benoit Martinez, from Tom Clancy's Ghost Recon: Wildlands to touch on some of the creative perspectives we rarely get to see as gamers.
Jul 25, 2017
John Mahoney and host Solomon Blair sit down for a chat involving art, life events, film, writing, and of course ZBrush!
Hasbro, Lucasfilm, Disney, Blizzard, WB, and Cartoon Network are just a few of John's vast job experiences. His recent works involve a graphic novel titled Zentropa with a part 2 in the works. If...
Jun 26, 2017
Eric Keller is known for his creature and texture work with Bad
Robot and has worked on feature films such as 10 Cloverfield Lane
and Star Trek: Beyond. Recent works include freelance projects for
film, commercials and game trailers, notably 2017's Power Rangers
Eric currently teaches Digital Creature Scultping at...
Jun 6, 2017
Cesar Dacol Jr. is a Creature / Concept Supervisor at SpinVFX, and founder of Phoenix Atelier. Join Cesar and Paul Gaboury as they reminisce about nostalgic movies, hard times, and the Special Make-Up FX / VFX industry. From stories about going through the phone book in hopes of contacting Dick Smith, to making...
Apr 25, 2017
Andrew Rasmussen is a Look Development Artist at Zero VFX working in the film and commercial industry. In this episode, he gives us a glimpse into the VFX process at their studio and what ZBrush means to their pipeline. His latest projects include features such as Ghostbusters and Best Picture nominee: Fences. Andrew...